Crossing beams on a daily basis ...


‘Cities at Night’ as Captured by Astronauts Aboard the International Space Station

Since 2003 astronauts have been snapping up photographs of our beautiful planet from the International Space Station. All of these photographs have been archived together into a resource called The Gateway to Astronaut Photography of Earth. It’s through the utilization of this resource, as well as a database compiled by Spanish Astrophysicists that a little project called Cities at Night exists.

Cities at Night is a project that scours through the aforementioned archives, pulling out nighttime close-ups of cities from around the world, plotting them on a map. From New York to Beijing, a plethora of cities have been captured, showing the veins of streets and glow of lights sticking out like a firefly to the astronauts circumnavigating the Earth.

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Christoph Bader , Wandernd, 2013

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sojamo tumble - reblog proofmathisbeautiful: buddhabrot: iheartmyar

Parlement Francophone Bruxellois / SKOPE | ArchDaily


Honey Sphere by O2 Treehouse

Suspended by steel cables attached to the tree’s upper branches, while a portion rests on the ground to alleviate some of the stress on the live oak.

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Fuan Finalez

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Kepler’s Dream

Project by Michael Burk is an analogue projection device to intimately view 3D printed objects  - video embedded below:

Kepler’s Dream is an aesthetical investigation, exploring analog projection technology in the combination with computationally created content that is given a physical shape through 3D printing.

Inspired by obsolete projection technologies like the overhead projector, and especially the episcope, an installation was designed that generates unique imagery and a fascinating experience.
Mixing digital aesthetics - parametric and generative shapes - with the qualities of analog projection creates an otherworldly look that seems to be neither digital nor analog.
Interacting with the installation creates a deeply immersive effect, as the instant reaction of the projection and the “infinite frame rate“ let this fantastical world come to life.

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(Source: brokenhyoid, via neutrinoid)


Roland Shainidze




Playing with wblut’s new released HE_Mesh2014 library. (